Jaunt was an early VR film company. I designed the software suite for one of the first 360-degree virtual reality cameras on the market.

Jaunts cameras were used by Disney, the NFL, and the Sundance Film Festival. I was responsible for leading the design of a suite of three VR camera products, which included a video player, a media manager, and a camera controller. I designed the interface, developed a style shared across the family of products, and worked on the connected user experience.

Jaunt 360/VR Video Player

Jaunt 360/VR Video Player

In 2015, there were very few products that could play 360 VR videos that met the needs of creative professionals such as video editors and directors. These early adopters needed a way to view, edit, skip frames, adjust color profiles/modes, adjust view modes, all while wearing a headset and being tethered to their PC (there was no hands-free VR device at the time). The ‘Jaunt Player’ was one of the first on the market to do that.

Figure 1

Figure 1: Wireframes for video player

Figure 2

Figure 2: Menu options, shortcuts were needed because people were tethered to a computer and wearing a headset (these were the old Oculus Rifts, there was no such thing as a hands-free VR device back then!)

Figure 3

Figure 3: The actual app in action

Vr footage media manager

VR footage media manager

The original Jaunt camera had 24 cameras at 8K resolution. Uploading, stitching the footage together, processing, and organizing projects was vital for the film production pipeline.

The VR footage media manager was a simple way to upload and stitch together all of the footage from these different cameras, and manage it.

Figure 4

Figure 4: Basic wireframes to illustrate the concept, as well as the different working areas

Figure 5

Figure 5: Implemented designs

Figure 6

Figure 6: A screenshot of the tool in action (2015)

Remote VR Camera Controller

Remote VR Camera Controller

Managing 24 cameras is not a normal task for a traditional camera operator in Hollywood. Having a custom camera requires custom software, which serves to purposes:

Since the camera is 360, the camera operator should not be in the shot. For that reason, this software can trigger remote recording.

The second would be to monitor the different cameras, their health, and troubleshooting on a module-by-module basis.

Figure 7

Figure 7: Testing out the camera in our office. This is an individual module and all of it’s settings.

Figure 8

Figure 8: More test footage, the full 360 preview.

Developing a style spec

Developing a style spec

Figure 9

Figure 9: I created a small style spec to have consistent components across products. The 2015 aesthetic has not aged well.